If you are interested in reading more about the last year's (2010) Level Generation track of the Mario AI Competition, please send an e-mail to Noor Shaker and she will send you a draft version of the paper. The paper is under review and therefore can't be listed here yet! The paper also describes the submissions to the competition and is co-authored by the competitors of the competition.
There following paper, which describes experiments with evolving neural networks to play Mario as implemented in the 2009 competition software:
- Julian Togelius, Sergey Karakovskiy, Jan Koutnik and Jürgen Schmidhuber (2009): Super Mario Evolution. Proceedings of the IEEE Symposium on Computational Intelligence and Games.
And this paper describes 2009 submissions for the GamePlay track and is co-authored by the winner of the competition.- Julian Togelius, Sergey Karakovskiy and Robin Baumgarten (2010): The 2009 Mario AI Competition. To be presented at IEEE Congress on Evolutionary Computation (CEC).
Papers related to Level Generation track:
The following papers relate to the Level Generation track, detailing a number of measurements of player experience in Infinite Mario Bros and an approach to evolving new levels based on these measurements:- N. Shaker, J. Togelius, G. N. Yannakakis, B. Weber, T. Shimizu, T. Hashiyama, N, Soreson, P. Pasquier, P. Mawhorter, G. Takahashi, G. Smith, and R. Baumgarten. The 2010 Mario AI Championship: Level Generation Track, In special Issue of IEEE Transactions on Procedural Content Generation.
- Noor Shaker, Georgios Yannakakis and Julian Togelius (2010): Towards Automatic Personalized Content Generation for Platform Games.To be presented at AIIDE Conference on AI and Interactive Digital Entertainment
Papers used Mario AI benchmark: The following list contains published work that has been using the benchmark: - Diego Perez, Miguel Nicolau, Michael O'Neill, Anthony Brabazon: Evolving Behaviour Trees for the Mario AI Competition Using Grammatical Evolution. EvoApplications (1) 2011: 123-132
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