Related papers

If you are interested in reading more about the last year's (2010) Level Generation track of the Mario AI Competition, please send an e-mail to Noor Shaker and she will send you a draft version of the paper. The paper is under review and therefore can't be listed here yet! The paper also describes the submissions to the competition and is co-authored by the competitors of the competition.

There following paper, which describes experiments with evolving neural networks to play Mario as implemented in the 2009 competition software:

  • Julian Togelius, Sergey Karakovskiy, Jan Koutnik and Jürgen Schmidhuber (2009): Super Mario Evolution. Proceedings of the IEEE Symposium on Computational Intelligence and Games.
And this paper describes 2009 submissions for the GamePlay track and is co-authored by the winner of the competition.
  • Julian Togelius, Sergey Karakovskiy and Robin Baumgarten (2010): The 2009 Mario AI Competition. To be presented at IEEE Congress on Evolutionary Computation (CEC). 

Papers related to Level Generation track:
The following papers relate to the Level Generation track, detailing a number of measurements of player experience in Infinite Mario Bros and an approach to evolving new levels based on these measurements:

Papers used Mario AI benchmark:
The following list contains published work that has been using the benchmark:
  • Diego Perez, Miguel Nicolau, Michael O'Neill, Anthony Brabazon: Evolving Behaviour Trees for the Mario AI Competition Using Grammatical Evolution. EvoApplications (1) 2011: 123-132