GamePlay track

This track is about learning or otherwise developing the best controller (agent) for a Java tribute to famous Super Mario Bros.

The controller's job is to win as many levels (of increasing difficulty) as possible. Each time step (24 per second in simulated time) the controller has to decide what action to take (left, right, jump etc) in response to the environment around Mario provided by the ch.idsia.mario.environments.Environment interface.